Category: DevThoughts

Democracy In Game Development Tools

As we move towards our first internal play test for our multiplayer mode, a good portion of the team (and their formidable skills) are in a bit of a holding pattern.  With that in mind, I am going to take a rather early beat (in the perspective of this year’s blog postings) and talk about

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What’s In A Mech

Greetings folks! As I started compiling all of the various thoughts around what I’d like to share with you about Entity: Outlier, and our journey towards its final project status, I started organizing those thoughts into what things will drive the identity of our game.  I’m sure that this will evolve over the course of

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