Category: Game Updates

Game Dev Y’all!

I’m deep in the thick of making this Drove move about and do stuff, but I thought this screenshot looked too cool not to share: (To those who are interested, the arrows are bindings for the lasers that will fire in sequence). Hope everyone is doing well – I hope to have lots more soon.

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An Unreal Weekend

Greetings All, Some quick notes about the weekend! I fell down a near interminable rabbit hole of Unreal Engine 4 tutorial videos this weekend, and watched no less than 26 videos (each about 10-16 minutes long).  The results?  I’ve rigged up our mech in-engine, with textures, materials, animations, sounds and even some fun controller support! 

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1,461 Days

Greetings to the World, Thank you to all of you for continuing to stay in some relative orbit with me over the past several months.  I’ll start by saying that Lockeblade and Entity are not dead!  But, then again, proof of life is best I suppose: Richard’s tireless work (ever impressive and rejuvenating a force,

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Regrouping

Quick public update for all: our programmer had to step down, due to some other commitments.  He has been an invaluable member of the team, and helped quite a bit with organizing where the project should be headed.  As we search for a replacement programmer, I’ll be working on stitching together some very basic functionality

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Ready to Announce

It has been one helluva year. Perhaps one day it will make sense to bore the internet at large with tales of my second son’s birth, team members coming and going as they are rightfully pulled to new adventures, and many other pieces of my personal story with Lockeblade, but now is not the time

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State of our Union, Entry V

Happy July everyone! A quick note to keep the entire known universe updated on our progress: A month or two ago, we procured a talented, affable and focused programmer named Kirby.  He has been whittling away at code (leveraging the Unreal Engine 4 development environment), and this past Monday I was honored to pick up

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State of our Union, Entry IV

Hello 2014! I definitely owe the Internet a bit of an apology for not keeping the site as updated as it should have been.  The holidays were crazy here on the home front, so it did keep me away from posting briefly.  Work is continuing on our debut game, as well as the search for

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Art Post 2 of 3

Our second main character in our upcoming game goes by the name of Alt.  He is the engineer that assists Manix in piloting their war machine. Stay tuned for more great art from the art team!

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Dénouement, Infini – Part Three

Ross Maver whizzed past as he maneuvered around the steps and up the ramp. Didn’t that man used to do something with the Arms? The dimming light was radiating from the hole in the wall, sprinkled with floating particulate and dust. Easier to take the front door. That was his name, Casey. That man had

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State of our Union, Entry III

I simply must begin this post with a deep apology to you, dear readers.  I’ve been away from the blog for too long, working on items both game-related and not, and I do not want to shirk that responsibility without acknowledging my lack of presence, and the associated sadness I’ve experienced by being away this

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