State of our Union, Entry III

I simply must begin this post with a deep apology to you, dear readers.  I’ve been away from the blog for too long, working on items both game-related and not, and I do not want to shirk that responsibility without acknowledging my lack of presence, and the associated sadness I’ve experienced by being away this long.  It has not been without reason, but it still leaves you without much to go on as to the status of the project (which is alive and well!)  Without further ado, a small update for this week!

We have received several applications for folks interested in work with us on our prototype, and I have been working through those this week to determine the best fit(s) for our team.  It’s wonderful to know that there are so many people excited about bringing new life to a project, particularly one as awesome as ours (I think the editor told me that last sentence had something called bias in it…*shrug*)

Our new digs have rolled out (their v1.0 form, anyway) as I’m sure you noticed upon arrival, and one of our art magicians (that has GOT to be on their eventual nameplates) is continuing to refine the visual style as we move forward.  Please contact us if you have any suggestions or features you’d like to see on the site; we want this to be a comfy home for you and us.

I’m also super-excited about the next two weeks (and all of the ones after, naturally) where we’ll get the conclusion of Ryan’s excellent short story, and a really great art reveal that’s been in the making for quite some time (partially in my head, if I’m allowed to count that time).

Bear with us as we move through the next few weeks, and thank you for taking the time to stop by!